Two colors of bubble, one board, and a simple rule: trap a line of your opponent's bubbles and they all turn your color.
How To Play Reversi
Taking a turn
Amber goes first. Tap an empty square to drop a bubble there. The move is only allowed if it traps at least one line of your opponent's bubbles between the one you just played and another of yours, with no gaps in between.
Lines run in any of the eight directions — across, down, and both diagonals — and one move can trap several lines at once. Everything you trap changes color; the wave you see travelling outward is showing you exactly which bubbles you took and in what order.
When you cannot move
If you have no legal move, your turn is skipped and your opponent plays again. The game tells you when this happens. If neither side can move, the game is over, even with empty squares left on the board.
Winning
When the board fills up, or neither side can move, whoever has more bubbles wins. The running count sits at the top of the screen and climbs as the wave passes through, so you can watch a capture pay off.
Settings
Open the settings sheet to change:
- Opponent — play the computer, play a friend on the same screen, or sit back and watch the computer play itself.
- Difficulty — easy grabs bubbles and misses traps; medium plays the corners properly; hard works out the last dozen moves exactly. Watching it play itself, each side gets its own setting, so you can put one against another.
- You play — take Amber and go first, or Aqua and go second.
- Animation — how fast the bubbles flip. Calm, normal or quick.
- Where you can play — the faint rings marking your legal moves. Hide them once you would rather work it out yourself.
- Resting wobble — the slow drift of the bubbles between turns. Turn it off to save a little battery.
Three things worth knowing
- Corners are permanent. A bubble in a corner can never be trapped, because there is nothing behind it. Everything you build out from a corner is safe too.
- The squares beside a corner are traps. Playing next to an empty corner usually hands that corner to your opponent. Leave them alone until the corner is settled.
- Having more bubbles early is bad. Every bubble you own is a bubble that can be trapped, and a big blob leaves you with fewer places to play. Good players stay small for most of the game and take the board at the end.
Tapping a square that is not a legal move does nothing and makes a small sound. If nothing seems to be happening, it is usually because the computer is still thinking, or a capture is still travelling across the board.






