Objective
Either capture all of your opponent's pieces or block them so they cannot make any legal moves.
Setup
The game is played on an 8 x 8 grid of alternating dark and light squares. Pieces move only on the dark squares.
One player controls the Red pieces and the other controls the Black pieces.
Red opens the game and always takes the first turn. Players then alternate turns.
Rules
Diagonal Advancement: On a standard turn, you can move one of your pieces forward diagonally into an adjacent, unoccupied dark square.
Direction: Standard pieces can only move forward (toward your opponent's side of the board). They can never move backward.
How to Capture: If an opponent's piece is in a diagonal square next to yours, and the square directly behind it is empty, you must jump over it. The captured piece is then removed from the board.
Captures are Mandatory: If a jump is available anywhere on the board on your turn, you cannot make a standard move. You are forced to take the capture.
Chained Jumps: If the piece you just jumped with lands in a position to make another legal jump over another opponent's piece, you must continue jumping until no more captures are possible. This entire chain counts as a single turn.
Crowning a King: When one of your pieces successfully reaches the very last row on the opponent's side of the board, its forward journey is complete. The piece is immediately crowned and becomes a King.
King Powers: Unlike regular pieces, a King is no longer restricted to forward-only movement. A King may move and capture diagonally in either direction (forward or backward), making it a powerful tool for dominating the board.





