Cheery Chimp

Primate Produce

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Primate Produce

This is a Cheery Chimp original.

How To Play Primate Produce

Run a jungle fruit stand, keep the tourists happy, and save up for the boss chimp's retirement. Your first day comes with tips, so just start playing.

The day

  • Tap a fruit card to send a helper to pick that fruit. They bring it back to the shelf, and the stand serves the queue automatically.
  • Tap a helper's card to send it to the fruit you're lowest on, or to call it back early.
  • The shelf holds only so much of each fruit, and anything extra is wasted. Tourists who wait too long walk out.

The night

  • Set prices, hire helpers, and plant more trees. Plants block paths, so leave walkways.
  • Read Chirp for quests (rewards and unlocks) and tomorrow's twist: a heat wave, a rival troop, a VIP and more.

Winning

Finish each 12-day Season's goals to bank its takings in the Retirement Fund. A better rating banks more. Fill the fund to retire, then keep the stand going in endless mode. If your rating sinks too low, the park rangers close the stand.

The ⏩ button speeds up quiet stretches. ⚙ Settings has sound, music, tips and careers.

Contact

Feel free to contact us with any bugs, complaints, or requests.

Release Date
October 2, 2026

Behind the Scenes

Run a jungle fruit stand for hungry tourists, keep the reviews glowing, and help the boss chimp save up for a well-earned retirement.

The idea

You're a chimp running a fruit stand in a park, and the tourists can't get enough. During the day they queue at your counter, each wanting a particular fruit. Your job is to keep the shelves stocked by sending your troop of helpers out into the jungle to pick it. At night you count the takings, set tomorrow's prices, plant, hire, and read what everyone's saying about you on Chirp.

It's a small strategy game that plays in portrait with one thumb, in short sessions: a day lasts three minutes.

Running the stand

  • Send helpers out. Tap a fruit to send the next free helper to pick it. They keep picking until their basket is full, then walk it back. The shelf only holds so much of each fruit, so timing matters: send too early and fruit is wasted, too late and customers walk out.
  • Pick the right helper. Capuchins are quick but carry little. Macaques are steady all-rounders and can pick thorny berries. Gibbons climb palms for coconuts. Silverbacks haul huge loads, but wander far to fill up.
  • Mind the reviews. Every customer leaves a review on Chirp. Long waits, high prices and spoiled fruit cost stars, and if your rating sinks too low the park rangers close you down.
  • Plan the jungle. Plants block paths, so how you plant is how your helpers get around. Leave walkways, or plants end up out of reach.

Something new every day

Customers post on Chirp with quests: serve a whole tour bus, earn a target in a day, hit 4.5 stars before an influencer drops by. Quests are also how new fruit and helpers unlock. Each day brings a twist, announced the night before so you can prepare:

  • a heat wave that spoils fruit left out;
  • a rival troop that raids your far trees at midday;
  • a park inspector whose review counts five times over;
  • a VIP who tips big for the right fruit;
  • rain that brings fewer customers but keeps everything fresh;
  • a festival crowd that's happy to pay a little more.

There's also a small daily challenge with a cash reward, so every day has something to aim for.

Seasons and retirement

The campaign is four short Seasons of 12 days each: the First Season, then Berry, Peak and Coconut Seasons, each bringing a new fruit and bigger, pickier crowds. Finish a Season's goals and its takings go into the boss chimp's Retirement Fund, multiplied by your final rating. Save enough and the boss chimp retires to a hammock, a beach hut or, for the very best stands, a private island. After that the stand carries on in endless mode, for as long as you can keep up.

You can run up to five separate stands, called careers, so the whole family can play on one tablet. Each career has its own name and its own fur-coloured boss.

Behind the scenes

A few things about how it's made that I'm pleased with:

  • No image or sound files. All the art is drawn in code, from the island to the chimps' faces and the tourists' sun hats. All the music and sound effects are synthesized live in the browser. The day has a steel-pan calypso that picks up when the queue gets long; the night has a kalimba lullaby with crickets.
  • A robot playtester. An automatic player plays the whole campaign through the real game rules. It showed that the first version of the jungle grew far more fruit than anyone needed, so the game was too easy, and it was used to tune the Seasons until each one is a little harder than the last.
  • It saves as you go. Progress saves after every day and every night-time decision, and the game works in one tab per career, so two tabs can never overwrite each other's progress.
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