How To Play Jungle Nonogram
Each puzzle hides a picture. Use the number clues to work out which squares are filled. When every square is right, the picture appears in colour.
Reading the clues
- The numbers beside each row and above each column are runs: blocks of filled squares next to each other.
- Runs appear in order: left to right for rows, top to bottom for columns.
- There is always at least one empty square between two runs.
- A clue of 0 means the whole line is empty.
For example, a row clue of 3 1 means a run of three filled squares, then at least one gap, then a single filled square.
Controls
- Tap a square to fill it.
- Drag to fill several squares in one go. A drag locks to the row or column you start along, and the number in the top-left corner counts the squares you're covering.
- Switch to the ✕ tool to mark squares you know are empty. Crossed squares are protected, so you can't fill them by accident.
- Start a tap or drag on a square that already has a mark to erase it.
- Undo and redo as much as you like.
- On a computer, right-click to use the other tool. Keyboard shortcuts: Z undo, Y redo, X or Space switch tool, H hint.
Help along the way
- A clue fades when its line matches it.
- A clue turns red when the marks in its line can no longer fit it, so something there is wrong.
- Catch mistakes (on by default) marks a wrong fill with a red ✕ straight away and counts it. Turn it off in Settings if you'd rather find your own errors.
- The hint button first clears any wrong mark. After that it fills in the next step you could have worked out, and highlights the clue it came from, so you can see why.
Getting started: three tricks
1. Big numbers overlap. Picture a run pushed as far left as it can go, then as far right. Any square it covers both times must be filled. A clue of 8 in a row of 10 always fills the middle six:
2. Add it up. If the runs plus the gaps between them add up to the length of the line, there is only one way to place them. For example, 4 5 in a row of 10 is 4 + 1 + 5 = 10.
3. Cross what you know. Once a line is done, cross its empty squares. Every cross and every filled square gives you new information about the lines running the other way. Solving is a steady back-and-forth between rows and columns.
Packs, difficulty and Endless
There are three packs of hand-drawn pictures: Seedlings (5×5), Canopy (10×10) and Treetops (15×15). The dots on each puzzle show its difficulty, which depends on the kind of thinking it needs, not its size:
- Easy: the lines fall into place quickly.
- Medium: expect more back-and-forth between rows and columns before things settle.
- Hard: at least once, you'll need to ask "what if this square were filled?" and follow it until something breaks.
Endless makes a fresh abstract puzzle whenever you like, at 5×5, 10×10 or 15×15 in any difficulty.
Every puzzle, hand-drawn or generated, has exactly one answer, and you can always reach it by logic. You never have to guess. Progress in the packs and Endless saves automatically, so you can leave a puzzle and come back to it later.
Make your own puzzles
Open Create from the home screen and choose a size: 5×5, 10×10 or 15×15. Draw a picture and it becomes a puzzle.
- Tap or drag to draw. Start on a filled square to erase instead. The clues around the grid update as you draw.
- The buttons along the bottom are undo, redo, invert (swap filled and blank squares) and clear.
- Give your picture a name at the top. In the ⋯ menu you can change the size or pick the colour it reveals in when solved.
- On a computer, right-click to erase. Keyboard shortcuts: Z undo, Y redo, I invert.
As you draw, the bar under the grid checks your puzzle:
- ✓ Ready, with a difficulty: it has exactly one answer that logic can reach. Tap Play to try it.
- More than one answer: the hatched squares could go either way, so the clues can't tell them apart. Add or remove a square near them.
- Needs guessing or Too tangled: logic alone can't settle the hatched squares. Simplify that area.
Your puzzles save as you draw and wait for you under My puzzles.
Share a puzzle
When your puzzle is ready, open the ⋯ menu and tap Copy puzzle code. Codes start with JN1. and can be sent in any message. To use one, go to Create → Enter a puzzle code and paste it:
- Play solves it. The picture's name stays hidden until you finish.
- Open in editor gives you your own copy to look at or change.
Print a puzzle
Any puzzle can be downloaded as a black-and-white SVG image, ready to print. Download it blank to solve on paper, or download the solution as an answer key. Blank sheets include a short reminder of the rules.
- While playing: open Settings → Download this puzzle (SVG).
- Your own puzzles: use Download puzzle or Download solution in the editor's ⋯ menu.

