Objective
Successfully revealed every single safe cell on the board.
This is a Cheery Chimp original.
Successfully revealed every single safe cell on the board.
The First Move: 100% Safe. Click anywhere on the blank grid to start. It will open up a blank space and reveal some numbers.
Read the Numbers: Your clues. When cells clear away, numbers will appear. The number on a cell tells you exactly how many mines are touching it.
Mark the Dangerous Cells: Using logic. Look for obvious spots. If a cell has a "1" and it only touches one unrevealed cell, that unrevealed cell must be a mine. Right-click it to place a mark.
Clear the Safe Cells: Deduction. Once you have successfully marked the correct number of mines around a clue, you know the remaining unrevealed cells touching that clue are safe. Left-click them to reveal more of the board.
You only need two actions to play the entire game:
Left-Click (or Tap): Reveals what is hidden under a Cell.
Right-Click (or Long-Press): Places a mark on a Cell where you suspect a mine is hidden. This locks the Cell so you don't accidentally click it.
Few video games have consumed as many collective hours of human productivity as Minesweeper. Alongside Solitaire, this gray, grid-based logic puzzle became an accidental cultural icon simply by being installed on nearly every personal computer in the 1990s.
But the game's origins go back a bit further than its Windows debut.
The concept of navigating a hidden grid using numerical clues didn't start with Microsoft. Its roots trace back to early mainframe gaming:
Cube (1973): Jerimac Ratliff developed a text-based game where players navigated a 3D grid, avoiding hidden landmines based on proximity clues.
Mined Out (1983): Created by Ian Andrew for the ZX Spectrum, this is widely considered the first true visual "minefield" game. Players had to cross a grid from bottom to top, with text counters indicating how many mines were adjacent to their character.
Relentless Logic (1985): Often called RLogic, this DOS game refined the concept. You played a United States Marine Corps private crawling through a minefield to deliver a message, using numbers to deduce where the bombs were hidden.
The game we know today was born in 1989, when Microsoft employees Curt Johnson and Robert Donner developed it. Johnson originally wrote a version for IBM's OS/2 operating system, while Donner ported it to Windows as a side project.
Initially, the game featured a little frowning or smiling face at the top to indicate your status. It was fast, lightweight, and entirely driven by logic (and the occasional frustrating 50/50 blind guess).
In 1990, Microsoft released the Microsoft Entertainment Pack for Windows, which included Minesweeper. By 1992, with the release of Windows 3.1, it officially replaced Reversi as a standard, pre-installed built-in game.
While millions of office workers and students saw it as a great way to procrastinate, Microsoft actually had a hidden, educational motive for including it: teaching people how to use a computer mouse.
In the early 1990s, the mouse was still a relatively new input device for people used to typing commands.
Left-clicking taught users precision and speed.
Right-clicking taught them how to use context menus and separate commands.
By making the training a high-stakes logic puzzle, Microsoft successfully trained an entire generation of computer users without them even realizing they were being taught.
Minesweeper became a massive success, even catching the attention of tech royalty. Bill Gates famously became so addicted to the game that he uninstalled it from his own computer to stay productive—only to be caught sneaking into a colleague's office after hours to play it.
However, the game wasn't without controversy. In the late 1990s, an organization called the International Campaign to Ban Landmines criticized the game for making light of a horrific, real-world military threat.
In response, Microsoft changed the theme in certain territories. In the Italian version of Windows 2000, the game was renamed Prato Fiorito (Flower Field), replacing the landmines with flowers and the explosions with watering cans. By Windows Vista, the flower theme became an officially selectable option worldwide.
Microsoft stopped pre-installing Minesweeper with the release of Windows 8 in 2012, moving it to the Microsoft Store as a separate download.
Despite no longer being a mandatory piece of operating system software, the game thrives today in browser-based clones, mobile apps, and competitive communities where speedrunners compete to clear "Expert" grids in under 30 seconds.