Cheery Chimp

FreeCell

  • Home
  • About Us
  • Privacy Policy
  • Terms and Conditions
  • Contact Us

FreeCell

How To Play FreeCell

Setup

All 52 cards are dealt face up into 8 columns (the first four get 7 cards, the rest 6).

Above are four free cells — each holds one card as temporary storage — and four foundations.

Rules

Build the tableau down in alternating color (a red six on a black seven); build each foundation up by suit from the Ace. Any card fits an empty column.

You move one card at a time, but a valid alternating-color run can be moved as a group up to the supermove limit — (1 + free cells) × 2^(empty columns) — which is just what you could do one card at a time through your free cells and empty columns.

Clear all 52 to the foundations to win.

Difficulty is the number of free cells: 4 (standard) or 2 (hard).

Odds

The solitaire you're almost always supposed to win — which is exactly what makes a loss sting. A look at the numbers.

The shape of a deal

All 52 cards are dealt face-up into eight columns — four of seven cards and four of six — with four free cells and four empty foundations. Nothing is hidden. There is no stock to draw, no card you haven't seen. Whatever happens from here is information you already had.

8.07 × 1067
distinct deals (52!)

Almost every deal is winnable

This is FreeCell's famous quirk, and the reason it became the solitaire of choice for a generation: with four free cells, very nearly every deal can be solved. It is one of the most-studied card games in computing, and the verdict is overwhelming.

~99.99%
of four-cell deals are solvable

Of the 32,000 classic numbered deals, exactly one was ever proven unwinnable (the legendary game #11982). Our own solver tells the same story from the other side: given a little room to think it finds a win on 9 deals in 10, and the more it's allowed to search, the higher that climbs — it never bumps into a ceiling short of "solved."

Solver effort Wins found (4 cells)
a little ~80%
more ~91%
…and rising → ~100%

So it really is all skill

If nearly every deal can be won, then a loss isn't the cards — it's the line of play. To make the point concrete: a bot that only ever makes the obvious forward move, never planning a sequence, essentially never finishes.

0 / 3000
deals won by a no-planning bot

FreeCell gives you every card and every option in plain sight, then asks the hardest question a solitaire can: not what can you see, but how far ahead.

Two cells is a different game

The game's one dial is the number of free cells — four or two — and it is not a gentle nudge. Dropping to two cells doesn't just make deals harder; it makes many of them impossible. Handed the same effort, our solver's success rate roughly halved at two cells, and a large share of deals that are almost trivial with four simply have no solution with two.

Why cells matter so much: a free cell isn't just a parking spot — free cells and empty columns are the machinery that lets you shift a whole run at once. The most you can move as a group is (1 + free cells) × 2empty columns. That's why an empty column is worth more than an empty cell — it doubles your reach.

Free cells Empty cols Cards you can move at once
4 0 5
4 1 10
2 0 3
2 1 6

How to beat the odds

  • Keep cells empty. Every occupied cell shrinks how much you can move — a full cell is borrowed space you have to pay back.
  • Fight for an empty column. It's the single most powerful thing on the board; it doubles your moving power and can hold a King to start a fresh run.
  • Chase the low cards. The foundations climb from the Aces up, so buried Aces and twos are what stall a game. Free them before you tidy the high end.
  • Look before you bank. A card sent home can't come back — and just because the game can be won doesn't mean this move keeps it winnable.

The ~99.99% figure is the long-established result for standard four-cell FreeCell across exhaustive study of millions of deals; #11982 refers to the classic Microsoft numbering, not this game's shuffles. The "wins found" and "0 / 3000" figures come from our own solver and a forward-only bot run over this game's engine; the solver is a lower bound — it finds real wins but gives up under a search budget, so the true solvable rate sits above what it reports and rises the longer it looks.

Contact

Feel free to contact us with any bugs, complaints, or requests.

Release Date
August 7, 2026

History

FreeCell is a solitaire card game in which nearly all of the cards are dealt face up at the beginning of the game. Unlike many traditional solitaire games, its central challenge is not uncovering hidden cards but carefully planning a sequence of moves.

The origins of FreeCell can be traced to earlier solitaire games that used temporary storage spaces to hold individual cards. One important ancestor is Eight Off, a game described in the early 20th century that uses eight tableau piles and four temporary storage cells. FreeCell developed from this general pattern, with changes to the tableau arrangement and the number of available free cells.

The modern form of FreeCell is generally credited to Paul Alfille, who created a computerized version of the game in 1978 for the PLATO educational computer system. Alfille's implementation helped establish the rules and layout that would later become familiar to millions of computer users.

In FreeCell, a standard 52-card deck is dealt into eight tableau columns. Four empty spaces, called free cells, provide temporary storage for individual cards. The player builds four foundation piles, one for each suit, from Ace through King. Tableau cards are normally built downward in alternating colors.

Because every card is visible from the start, FreeCell is unusually suited to strategic play. Players can often determine which cards must be moved and plan several moves ahead. The free cells are especially important because filling them reduces the player's ability to rearrange the tableau.

FreeCell became famous among personal computer users when Microsoft included the game with Windows. It was first included with Microsoft Windows 95 and later became a standard part of numerous versions of Windows. The widespread availability of the game introduced FreeCell to a huge audience.

The computer version also encouraged interest in the mathematical properties of FreeCell. Individual deals could be identified by numbers, making it possible for players to share and discuss specific games. Computer programs were eventually developed that could solve many deals automatically, while analysis showed that almost every standard FreeCell deal is solvable, although a small number of deals have been found to be impossible.

Today, FreeCell is available on computers, mobile devices, and websites around the world. Its combination of simple rules, complete visibility of the cards, and deep strategic possibilities has made it one of the most enduring computer solitaire games.

icon for game Blackjack
Blackjack
icon for game Convergence
Convergence
icon for game Crazy Eights
Crazy Eights
icon for game Emperor
Emperor
icon for game Five-Card Draw
Five-Card Draw
icon for game Forty Thieves
Forty Thieves
icon for game Golf Solitaire
Golf Solitaire
icon for game Hearts
Hearts
icon for game Texas Hold'em
Texas Hold'em
icon for game Klondike Solitaire
Klondike Solitaire
icon for game La Belle Lucie
La Belle Lucie
icon for game Pyramid Solitaire
Pyramid Solitaire
icon for game Rummy
Rummy
icon for game Spider Solitaire
Spider Solitaire
icon for game Tri-Peaks Solitaire
Tri-Peaks Solitaire
  • About Us
  • Privacy Policy
  • Terms and Conditions
  • Contact Us

♻️ Made from 100% recycled electrons! ♻️

    Recently Played

      Games you open show up here.