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Crazy Eights

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Crazy Eights

How To Play Crazy Eights

Be the first to get rid of all your cards.

The deal

You and the computer each get seven cards. One card is turned up to start the discard pile; the rest form the stock you draw from.

On your turn

Play one card that matches the top of the discard pile by rank or by suit. For example, on a 7♥ you may play any 7 or any ♥.

  • Your playable cards are lifted — just tap one to play it.
  • If you can't (or don't want to) play, draw a card from the stock, then play it or pass.

Wild cards

Every 8 and every Joker is wild. Play one on any card, then name the next suit from the picker. The suit chip beside the discard always shows which suit is in force.

Winning & scoring

Empty your hand to win the hand and score the value of the cards left in your opponent's hand:

Eight or Joker (wild) 50
King, Queen, Jack 10
Ace 1
All other cards face value

Hands keep going until someone reaches the target score — that player wins the match.

Good to know

  • If the stock runs out, it's rebuilt from the discard pile so play can continue.
  • If both players get stuck, the hand is blocked and the smaller hand wins the difference.
  • The gear sets the difficulty, the target score, and whether jokers are in the deck.

Tip: save your eights and jokers for when you're stuck or about to go out — a wild lets you dodge a suit you can't match and swing the suit to one you hold.

Contact

Feel free to contact us with any bugs, complaints, or requests.

Release Date
August 8, 2026

History

European Shedding Game Ancestry - 19th–Early 20th Century

Crazy Eights traces its roots back to European "shedding" card games—games where the objective is to be the first to clear all cards from your hand. Early predecessors like Mau-Mau in Germany, Switch in the UK, and Macau introduced the central mechanic of matching either the suit or the rank of the previous card played.

Creation of 'Eights' - 1930s

The game crossed into American households during the Great Depression, played primarily as a children's game using a standard 52-card deck (or left-over cards from games like Euchre). At this time, it was simply known as "Eights", with the rank of 8 chosen to act as a wild card to shift the active suit.

Re-branding to 'Crazy Eights' - 1940s

During World War II, the game adopted its iconic name, "Crazy Eights". The prefix "Crazy" came from the U.S. Military's Section 8 discharge code, which was given to soldiers deemed mentally unfit for service. The wild, game-changing nature of playing an 8 earned the card—and the game—its famous moniker.

Commercialization & Commercial Success (UNO) - 1971

While Crazy Eights was played with any standard deck, barbershop owner Merle Robbins created a commercialized version with custom rules and a dedicated deck. He named it UNO. UNO took the core mechanics of Crazy Eights—color/number matching and wild cards—and turned it into one of the most successful commercial card games in history.

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