How To Play Chimp Trips
A three-player game of memory and nerve — you against two chimps.
The goal
Collect three trios — a trio being three cards of the same rank. Get there first and you win. There's also a shortcut: grab the trio of 7s and you win on the spot.
The cards
- The deck is 39 cards — the ranks A…K in three suits, so there are exactly three of every rank.
- You hold a hand of 7 cards, kept sorted low to high. Everyone can see how many cards you have, but not what they are.
- The other 18 cards sit face-down in the centre, shared by everyone.
Taking your turn
On your turn you flip cards over one at a time, trying to line up three of a rank. Each card you reveal must match the rank of the first one you flipped this turn. You can reveal from three places:
- the lowest or highest card in any player's hand — only the two ends are reachable (including your own);
- any face-down centre card.
To take a turn, then:
- Flip your first card — that sets the rank you're hunting.
- Flip another of the same rank to keep the run alive.
- Flip a third of that rank and you've made a trio — those cards are yours and leave the game.
- After a trio you choose: keep going for another, or Stop to bank it and pass the turn.
Flip a card that doesn't match and your turn ends at once — everything you revealed this turn flips back face-down, right where it was.
Tapping it out
- Your hand is face-up; tap its left (low) or right (high) end card.
- An opponent shows a card back at each end — tap the end you want to peek.
- Tap any face-down centre card to turn it over.
- After a trio, a Stop & bank button appears when it's your choice to make.
Reachable spots are highlighted on your turn. Each player's trios show as little rank chips above their hand; the 7 chip is marked out specially.
Winning
- Three trios in front of you — you win.
- The 7 trio — an instant win, however many trios you have.
Very rarely a deal locks up with no trio possible for anyone; if that happens the game ends and whoever has the most trios takes it.
Good to know
- Nothing leaves the table except finished trios, so a missed turn costs you nothing but the information you gave away — everyone saw what you flipped.
- The chimps remember every card that's been turned over. So do you, ideally.

