How To Play Chimp Lift
Poachers and smugglers have locked chimps in cages, from the jungle to a harbour town, a volcano island and out on the open sea. Fly out in your gyrocopter, break the cages open with coconuts, pick the chimps up, and fly them to safety. A mission is won when every chimp is home.
Controls
- Fly
- Press anywhere in the stick area and drag. Wherever your thumb lands becomes the centre of the stick. Push up to climb, down to descend, left or right to fly. Let go to hover.
- Coconuts
- Tap the coconut button to throw one. Hold it to keep throwing.
- Landing
- There is no land button. Descend gently onto anything flat and you touch down. Near the ground the gyrocopter slows itself for a soft landing, unless you push the stick all the way down (the ring turns red), which is a dive. Dive into the ground and you crash.
- Keyboard
- Arrow keys or WASD to fly, Shift + Down to dive, and Space (or J, K, Z, Enter) to throw.
- Left-handed?
- Settings lets you put the stick on the right.
- Pausing
- Use the pause button on the Cheery Chimp bar. The pause menu lets you resume, restart the mission, or pick another one.
Which way you face
- Flying left or right: the gyrocopter faces that way and flings coconuts forward. Use this for anything in the air, for cages tucked under a roof, and for weak points you meet head-on.
- Hovering: after a moment it turns to face you and drops coconuts straight down. Use this for cages, jeeps and launchers below you.
Rescuing chimps
- Hit a cage with a coconut to break it open. Iron-banded cages need two hits.
- Land on the same surface as the chimps. They won't hop from one ledge, rooftop or boat to another, so for a cage on a cliff, land on the cliff.
- Wait while they run over and climb in. The basket holds 8. Hover low over them and they'll gather underneath; land right on top of them and they'll scatter.
- Fly back and land on the pad by the hut. The chimps hop out and run inside.
Out at sea there are two extra ways to do this. A relief ship is anchored halfway out on every mission: land on its deck pad to drop chimps off and get patched up, just like at the hut. And from Castaways on, you carry a rope ladder: hover low and still over chimps on a crate or buoy you can't land on, and they climb up to you.
Health and crashes
- Your health pips are at the top left. Each net that hits you costs one. So do hard landings, bumping walls, and dipping into water. Power lines, lava, lava spray, falling rocks, gas flares, lightning and helicopter blades cost one too.
- Lose all four and the gyrocopter crashes. Chimps aboard bail out on parachutes and wait where they land to be picked up again.
- You have three gyrocopters per mission. Landing at base (or on the relief ship) repairs you, and poachers leave you alone there.
The Jungle
- Jeeps fire nets up at you but can't aim straight up. Get right above one and drop a coconut. Jeeps also grab loose chimps and take them back to their cages. Bonk the jeep to free them.
- Ultralights arrive after a warning beep and a red arrow at the screen's edge. Turn to face them and fling a coconut.
- Net drones drift slowly toward you. One coconut pops them.
- Low canopy: coconuts dropped from above splat on the leaves. Fly in low from the open side and fling.
- Wind pushes you, your coconuts and parachutes. Watch the windsock and the blowing leaves.
- Night: your searchlight shows the way, and the map only shows poachers close by.
- The blimp (Poacher Camp) drops nets on anything below it. Coconuts bounce off the balloon. Fling at its two engines from the side, then fly above it and drop onto the valve on top. Its cage of chimps floats down when it's beaten.
Harbour Town
- Container stacks: narrow ledges at many heights. Check which stack the chimps are on.
- Crane hooks: coconuts just clang off a hanging cage. Hit the red latch on the cable and the cage floats down.
- The overpass: vans drive on top as well as below. A van up top can't shoot through the deck at you.
- Rooftop launchers fire straight along one lane of sky, shown as a faint dashed line. When one blinks, get out of its lane, or drop a coconut on it to knock it out for a while.
- Power lines cost a hit. Find a gap to land in; the chimps will run to you.
- Gusty gaps: calm beside the towers, a hard shove in the gaps between them. The streaks show where.
- Flatcars carry cages along a track. Land on the car, easiest while it waits at the end.
- Searchlights: if a beam catches you, every launcher reloads faster for a while. A coconut puts a lamp out.
- The helicopter (The Freighter): fling at its tail rotor from behind, then climb above it and drop onto its rotor hub. Breaking its winch drops its cage early. Keep clear of its blades.
Smugglers' Island
- Crumbling ledges only hold you for a few seconds in all. They crack as they wear, and when one gives way anyone on it floats down on a chute.
- Steam vents: wisps mean a blast is coming. It throws you upward, hard, and into any rock above. Don't land on a vent.
- Speedboats net you from the water, but never grab chimps. A cage may ride a motor raft: land on the raft while it waits at the end.
- Lava costs a hit and bounces you up. Fountains bubble first, then spit a spray of lava.
- Net mortars lob slow shells. A shrinking ring shows where each will come down, so don't be there. They won't fire at you when you're right over them, and a coconut knocks one out.
- Lava tubes are dark inside, with low roofs. Fly in low from the open end and mind the stalactites.
- Rope bridges: you can't land on a bridge or a rock pinnacle, but the chimps walk across to you.
- Ash fall: a shadow on the ground shows where each rock will land. Move! Rocks bonk buggies too.
- The submarine (The Submarine): fling at its periscope any time, even when it's under water. When it surfaces, drop onto its launcher and its hatch. Each part you break sends it into a crash dive, so wait for it to come up again. It can't fire at you when you're right over its launcher.
The Smugglers' Fleet
- The swell: the sea rises and falls, and every deck with it. Time your landings.
- The trawler never stops. Match its speed, then settle onto the deck.
- Castaways: chimps on drifting crates and buoys. You can't land on those, so hover low and still and let down the rope ladder.
- Pelicans swallow dropped coconuts. Fling one at them to chase them off, or drop when they're not looking.
- The rig: gas flares sputter, then burn sideways off the deck edges. Cross when they're quiet.
- Waterspouts wander the sea. Fly into one and it carries you up and flings you out.
- The wreck is going down. Get the chimps off before the decks go under, or they'll have to swim for it.
- Storm night: a glow shows where lightning will strike. It hits the tallest thing there, so stay lower than a mast.
- The flying boat (The Flying Boat): while it taxis on the water, drop onto its engine and its tail. With the engine gone it can't take off. Then meet it head-on and fling at the cockpit. Keep clear when it flies. Its crew throw the cage overboard when it's beaten, and it floats ashore.
Tip: flying low creates a strong downdraft that pushes nets away.
The screen
- Top bar: health, spare gyrocopters, wind (on windy missions), chimps aboard, and chimps home. During a boss fight, a bar underneath shows its weak points and how many hits each has left.
- Map strip: the whole mission. Cages show how many chimps are still inside; red marks are threats; yellow pads are places to drop chimps off; the box is what you can see.
Missions and stars
There are 36 missions in four chapters of nine: The Jungle, Harbour Town, Smugglers' Island and The Smugglers' Fleet. Each mission adds one new thing, and each chapter ends with a boss. Earn one star for getting everyone home, two for doing it without losing a gyrocopter, and three for also beating the par time. Each mission unlocks the next, and finishing a chapter's boss opens the next chapter. The mission list shows one chapter at a time; tap the tabs to switch.
