Objective
Be the first to get four of your discs in a line — across, up and down, or diagonally. You play clay (the red-brown discs); your opponent plays slate (the blue ones). Each color is engraved with its own pattern, so you can always tell them apart at a glance.
How To Play Chimp Four
Chimp Four is also known as Captain's Mistress, Drop Four, Four in a Line, Four in a Row, Four Up, Gravitrips, and Plot Four.
Dropping a disc
Press anywhere on the board and slide left or right. A faded disc follows your finger to show where it will land. Let go to drop it.
Nothing falls until you release, so if you change your mind, just slide to a different column first — or slide right off the board to cancel the move entirely. A quick tap works too: that's simply a very short slide.
Discs fall to the lowest free space in the column, so you never choose the row, only the column. A full column can't take any more.
On a keyboard: arrow keys to choose a column, Enter or Space to drop. The number keys 1 to 7 drop straight into that column.
Taking turns
Clay and slate take turns, one disc each.
Whoever goes first alternates from game to game. Going first is a real advantage in this game, so neither side keeps it — if clay started the last game, slate starts the next one. The board tells you whose turn it is at the top.
Ways to play
Open the settings to choose:
- Two players — pass the device back and forth.
- You vs computer — you play clay, the computer plays slate.
- Watch two computers — set a strength for each side and let them play it out. You can pause at any point, or step through one move at a time.
How strong is the computer?
Four settings, from Easy to Expert. Easy misses things and will let you win. Medium spots the obvious threats. Hard looks several moves ahead and punishes mistakes. Expert is genuinely difficult — it will beat most people most of the time, though it isn't perfect.
In "watch two computers" you can set each side separately, which is the fun way to see how much the difference actually matters.
Undo and the score
Undo takes back the last move. Playing the computer, it takes back both its move and yours, so it's your turn again.
The tally at the top counts wins for each color and draws, and it carries on across games. Restart replays the current game; when a game has finished the button becomes Next game. To clear the tally and start fresh, use Reset score in the settings.
If every square fills up and nobody has four in a line, the game is a draw.
A few tips
Play the middle. The centre column is part of more possible lines than any other, so a disc there is worth more than a disc on the edge. It's the strongest opening move.
Look at what you're building underneath them. Every disc you drop hands your opponent the square directly above it. Before you play, check whether that square completes a line for them.
Two threats beat one. A single row of three is easy to block. If you can set up two places where your fourth disc would win, your opponent can only block one of them.
Watch the diagonals. They're the easiest lines to miss — both yours and theirs. When you're scanning the board for danger, check the diagonals last and check them twice.