How To Play Canopy Clash
Chimps take turns lobbing coconuts across the jungle. Knock the other chimps down to zero health and they wave a white flag and sit out. The last side still in wins.
Throwing
- Pull back and let go. Press anywhere on the play area and drag away from where you want to throw, like a slingshot. The further you pull, the harder you throw. Let go to throw. A very short pull cancels.
- Fine-tune. Use ↺ ↻ to tilt your aim and − + to change power one step at a time (hold to repeat), then tap Throw.
- Learn from your last throw. A faint dotted line shows where your previous throw went, so you can adjust a little each time.
- Watch the wind. The arrow at the top shows which way it blows and how hard. It changes every turn, and it pushes your throw along with it.
- Look around. The map under the play area shows the whole jungle. Drag or tap it to look somewhere else. Tap the play area during a throw to speed it up.
The ground and the trees
- Coconuts blast holes in the ground, and loose dirt falls into them. If the ground under a chimp gives way, it drops, and a long fall hurts.
- Leaves catch anything falling onto them, but your own throws pass up through them. Sheltering under a tree is real cover.
- Trunks are too thin to stop a throw. A tree cut off from the ground falls over.
What you can throw
- Coconut: your everyday throw, and you never run out.
- Durian: splits into spiky pieces at the top of its arc, spraying a wide area.
- Banana boomerang: curves back toward you in flight. It's good for dropping behind a hill.
- Seed pod: grows a leafy tree where it lands. Drop one near your feet for cover.
- Termite nest: eats every leaf and trunk nearby. Use it when someone is hiding under a tree.
- Beehive: leaves a swarm that stings anyone inside it at the start of the next few turns.
- Monsoon cloud: changes the wind, and you keep your turn. Tap it twice to use it.
- Scout bird: for the rest of your turn it flies your aim and shows exactly where your throw will land. It doesn't come back. Tap it twice to use it.
After you throw a special, your hand goes back to a coconut, so you won't waste one by accident.
Quick duel
One round against a Sloth (easy), a Toucan (medium) or a Gorilla (hard), or pass the phone to a friend. Both sides get the same kit. Choose your opponent in the settings.
Campaign
- You against the troop. You start on the left and throw first. Every opponent on the right is aiming at you.
- Your rank sets the challenge. Win comfortably and you climb two ranks, win narrowly and you climb one, lose and you drop two. Higher ranks bring more opponents (up to four), sharper aim and better-equipped opponents.
- New things appear as you go. Every few battles something new turns up: durians, leaf huts, bananas, termites, beehives, gales and monsoons.
- Earn bananas. You earn one banana for every point of damage you deal. A win adds more for each opponent who resigned, for the victory itself, and for the health you have left. Higher ranks pay more.
- Losing is no disaster. You keep your kit and your bananas and try the same jungle again, against slightly easier opponents. Whatever you threw is used up either way.
- Leave a battle. Open the settings and choose Wave the white flag. It counts as a loss.
The shop
- Supplies: buy durians, bananas, seed pods, termites, beehives, monsoon clouds and scout birds, up to nine of each.
- Stronger throws: upgrade any weapon up to level 4 for bigger blasts, more durian pieces, bigger trees, hungrier termites and longer stings.
- Bark armor: each level takes a bit off every hit you take.
- Mango breakfast: each level gives you more health at the start of every battle.
Replays
Every campaign battle has an ID, like 2-27-r14-1234abcd. Open Replays to play any past battle
again, or type in an ID someone shares with you. Replays lend you your kit, so nothing is used up, and they don't
earn bananas or change your rank.
Tips
- Throw high when the wind is calm. Throw low and hard when it's strong.
- Plant a tree on the side your opponents throw from, so its leaves hang between you and them.
- Take down the sharpest opponent first. It's usually the one listed at the top.
- Save the scout bird for the throw that matters most.
Settings (⚙️)
Tap the settings button to open the Canopy Clash settings panel. The game pauses while it's open, and tapping Done takes you back to where you were.
Quick duel opponent
Choose who you face in a quick duel:
- Sloth (easy): a shaky hand and not much respect for the wind.
- Toucan (medium): reads the wind and aims with care.
- Gorilla (hard): rarely misses, and knows when to use its specials.
- A friend (pass & play): two people take turns on the same phone.
Your choice is remembered, follows you to your other devices, and applies from the next quick duel you start. It doesn't change the campaign, where your rank decides who you face.
Wave the white flag
This option appears only during a battle. It lets you leave the battle by resigning.
- In the campaign it counts as a loss. You keep your kit and your bananas, and you're paid for any damage you've already dealt. Your rank drops as it would for any lost battle, and anything you've already thrown stays used up.
- In a replay nothing is lost, because replays never cost or earn anything.
- In a quick duel, the chimp whose turn it is resigns and the other side wins.
To avoid resigning by accident, it takes two taps. The first tap asks you to confirm, and the second resigns.
Reset a campaign
The button names the campaign you're playing, for example Reset Campaign 1. It starts that one campaign over from the very beginning and leaves your other campaigns alone. It permanently erases:
- your bananas,
- everything you've bought: supplies, weapon upgrades, bark armor and mango breakfasts,
- your rank and best rank,
- your battle number and your list of past battles for replay.
You start again at rank 1 with the starter kit of one durian, one seed pod, one termite nest and one scout bird. The campaign keeps its name. Your quick duel choice isn't affected, and neither are the sound and dark mode settings. If you're in the middle of a campaign battle or a replay, it ends and you return to the home screen.
A reset can't be undone, so it also takes two taps. The first tap warns you that all progress and bananas will be lost, and the second resets.
A battle ID you noted down still works after a reset. You can type it into Replays to play that battle again.
To remove a campaign altogether, or to start another one alongside it, use Campaigns on the home screen instead. A campaign can be deleted there as long as it isn't the one you're playing.
Sound, dark mode and pause
These are set with the site's own controls rather than in the game's panel. Canopy Clash follows them: muting silences every sound effect, dark mode turns the jungle to night, and pausing freezes the battle exactly where it is. If you leave in the middle of a battle, it's saved, and it picks up paused when you come back.
